Background

Description Rules Judging Co-ordinators

Each team has to come with one semi-autonomous and one completely manual bot where the former has to race with that of the opponent’s who will be on the other side of the arena. These bots have to follow a white line on a black surface and in the way they have to manoeuvre along a wall without touching it to reach the soccer arena. Then both the manual and semi-autonomous bot of each team enter the soccer arena to fight for their glory and come over with victory. Gameplay:
The task is divided into two parts – while one of the parts require the semi-autonomous robot to follow a white line on a black surface and go along a wall, the second part requires both the robots to collectively play soccer as a team against the opponents.
After both the parts are completed, the collective score will be taken into account.
Round 1:
 The robot has to traverse a white line on a black surface consisting of smooth and sharp turns.
 There are 3 checkpoints (as shown in the figure). Points are allotted for each checkpoint completed.
 Once the bot touches the 3rd checkpoint (finish point of race), the race is completed and the respective gates for soccer arena are opened.
 Both the bots of the team are allowed to enter the soccer arena at once the 1st bot completes the race.
 According to the figure, bots on path A have to goal in Goal A and vice versa.
 The teams have to score as many goals as possible in the specified 3 minutes.
Round 2:
 The robot has to traverse a white line on a black surface consisting of smooth and sharp turns. There will be shortcuts along the path which is not mandatory to traverse (extra points to traverse it).
 The robot also has to manoeuvre carefully along the wall without touching it to the last checkpoint.
 There are 4 checkpoints (as shown in the arena). Points are allotted for each checkpoint completed.
 Once the bot touches the 4th checkpoint (finish point of race), the race is completed and the respective gates for soccer arena are opened.
 Both the bots of the team are allowed to enter the soccer arena at once the 1st bot completes the race.
 According to the figure, bots on path A have to goal in Goal A and vice versa.
 The teams have to score as many goals as possible in the specified 3 minutes.
Bot Specifications:
1. One wireless semi-autonomous bot and one manual bot(wired or wireless) per team is allowed.
2. Atleast one robot should be completely wirelessly controlled.
3. It can be powered on-board as well as off-board.
4. Bot must be started individually by only one switch. However a team may have on-board switch for restart. This switch has to be shown to the organizer before the run.
5. Both the robots should each fit in a 20cm X 20cm X 20cm box at all times. No part/mechanism off/on the robot should exceed the given dimensions during the run. 6. The autonomous bot should not separate or split into two or more units. All bots/units which are touching each other or are in the starting point will be considered as one bot.
7. The bots should not harm the arena in anyway. If it does so, a penalty will be imposed on the team. The magnitude of the penalty will be decided by the coordinators.

A team may consist of (a maximum of) 5 participants, and a minimum of 3 member team is a must.
Game rules:
1. At the start of the run, the bots will be placed at the respective starting point. Only 2 team members are allowed to be near the arena while starting the race
2. Race will start only when organizers give the signal.
3. The starting procedure of the bot should be simple and should not involve giving bot any manual force or impulse in any direction.
4. At any time of the play, if the bots get out of the track/line or if the bot hit the wall or cross the 40cm marked line, then they have to restart from the previous check point.
5. If a team could not complete the race then they can withdraw from the race and they will be allowed to play the soccer event directly.
But both teams will enter the soccer arena simultaneously when the opponent’s bot completes the race, in case it hasn’t at the time of withdrawal.
6. The gates of the soccer arena for the respective teams will be opened as soon as the race completes.
7. The second bot (manual) should be placed near the soccer arena which has to start from its starting point as mentioned in the figure.
8. The manual bot has to manoeuvre over a slope to reach the soccer arena after the gates are opened.
*9.Bots of a team are not allowed to be in their own D-regions for more than 5 seconds unless there is a bot of opponent’s with them. Violating this rule will deduct the points by 20.
**10. Bots of a team are not allowed to go beyond their own goal line. Violating this rule will deduct the points by 20.
***11.The driver and assistants are allowed to move freely in the arena but they shouldn’t touch bot or the arena physically by any means. Violating this rule will deduct their points by 30.
12. Participants are not allowed to keep anything inside the arena other than the bots.
13. The time measured by the organizers will be final and will be used for scoring the teams. Time measured by any contestant by any other means is not acceptable for scoring.
14. The organizers reserve the rights to change any or all of the above rules as they deem fit. Change in rules, if any will be highlighted on the website.
15. The bots should not harm the arena in anyway. If it does so, a penalty will be imposed on the team. The magnitude of the penalty will be decided by the coordinators.
General Rules
1. A standard 220 volt AC supply will be provided.
2. All circuitry and sensory equipment should be placed on the robot adhering to the BOT SPECIFICATIONS.
3. Participants will have to bring their own programmers, cables and soft-wares. No programmers will be supplied.
4. The robot can be powered on-board as well as off-board.
5. No kind of external control will be allowed.
6. The arena is subject to minor changes.
7. Each team can consist of a maximum of 5 members.
8. Each team should have unique participants i.e. no two teams can have even a single participant common.
9. The team members can be from different institutes or colleges.
10. The right spirit of participation is expected from the participants.
*In case of any dispute or discrepancy, the decision of the coordinators will be final.
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Round 1 is not a knock-out game. It is based according to the points you score. Round 2 are strictly knock-out matches.
Round 1:-
Checkpoint 1 (C1) = 50 points, else 0 points
Checkpoint 2 (C2) = 50 points, else 0 points
Checkpoint 3 (C3) = 80 points, else 0 points
1st to complete the Race (W) = 100 points
Goal Scored (G) = 50 points
Penalty = Game Rules *9 = 20 points
Game Rules **10 = 20 points
Game Rules ***11 = 30 points
R: Number of restarts taken
M: Number of timeouts taken (only in soccer arena)
Score = C1 + C2 + C3 + W + G - (R*20) – (M*30) – Penalty
Round 2:-
Checkpoint 1 (C1) = 50 points, else 0 points
Checkpoint 2 (C2) = 50 points, else 0 points
Checkpoint 3 (C3) = 80 points, else 0 points
If Shortcut Taken (S) = 50 points, else 0 points
1st to complete the Race (W) = 100 points
Goal Scored (G) = 50 points
Penalty = Game Rules *9 = 20 points
Game Rules **10 = 20 points
Game Rules ***11 = 30 points
R: Number of restarts taken
M: Number of timeouts taken (only in soccer arena
Score = C1 + C2 + C3 + S + W + G - (R*20) – (M*30) - Penalty
NOTE: ANY DISPUTES OR DISCREPANCIES IS
SUBJECTED TO COORDINATORS JURISDICTION.
COORDINATORS DECISION SHALL BE CONSIDERED THE FINAL DECISION.

Soumya Gourab Sahoo - +91 8984638198
Nishant Mohanty - +91 7809545486